AI Insights · Timothy · July 2021
Top Superhero Games on Android in Oceania Q2 2021
Explore the performance of the top 5 superhero games on Android in Oceania for Q2 2021, including their weekly downloads, revenue, and active user trends.
In the second quarter of 2021, the superhero game category on the Android platform in Oceania saw varied performance across the top five titles. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these games.
Heroes Inc! from Lion Studios experienced fluctuations in its metrics. Weekly downloads peaked at approximately 19K in late March, then declined to around 2.4K in early May before rebounding to 10.7K by mid-May. Weekly revenue showed modest peaks, reaching around $67 in mid-April. Active users consistently increased, peaking at over 32K by the end of June.
The Superhero League, also by Lion Studios, had a strong start with weekly downloads hitting 10.4K in early May. However, downloads gradually decreased to about 4K by the end of June. Revenue remained low, peaking at $13 in late May. Weekly active users saw initial growth, peaking at 19.4K mid-May, before gradually declining to 15.9K at the end of June.
Wall Crawler! showed a promising start with downloads reaching 9.3K in mid-May, but this dropped to around 1.5K by mid-June. Revenue was minimal, peaking at $13 in late May. The game’s active user count followed a similar trend, peaking at 8.3K in mid-May and then declining to approximately 3K by the end of June.
Spider Rope Fight Adventure by Virtual Dream Heroes exhibited steady growth in revenue, peaking at $272 in late June. Weekly downloads saw a gradual increase from 1.1K in early April to 3.7K by mid-May, maintaining stability around 2.5K towards the end of June. Active users increased from 2.2K in early April to a peak of 5.9K in mid-May, stabilizing around 4.6K by June end.
Superhero Race! from PlayEmber Sp. z o.o. started strong with weekly downloads peaking at 7.4K in late May but saw a significant drop to about 850 by the end of June. Revenue remained low, peaking at $4 in mid-June. Active users followed a similar trend, peaking at 9.3K in late May before declining to 2.4K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.